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King's Edict (237)

King's Edict (237)

Origins
King's Edict

Spell

Domain: Order

Energy Cost: 6
Might: 0
Power Cost: 2

Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.


Ruling is about making the hard choices. Serving is about living with the consequences.
$0.11

Original: $0.31

-65%
King's Edict (237)

$0.31

$0.11

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Description

Origins
King's Edict

Spell

Domain: Order

Energy Cost: 6
Might: 0
Power Cost: 2

Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.


Ruling is about making the hard choices. Serving is about living with the consequences.
King's Edict (237) | The Card Vault